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StableUXsteve-krug

Steve Krug — Web Usability

Operationalizes Steve Krug's usability thinking — the "don't make me think" school: interfaces should be self-evident, users scan rather than read, and small cheap usability tests beat big expensive opinions.

usabilitywebcognitive-loadnavigationtestingcopywriting

Principios

  • · Aplica los principios documentados en el pack steve-krug.

Patrones

  • · Squint test first. Blur your eyes: the primary action, page identity, and main content should still be findable. If everything blurs into equal gray, hierarchy is missing.
  • · Five-second rule. A newcomer should name what the page is for within five seconds. Test by showing it cold to anyone nearby.
  • · One dominant action per screen. Exception: true dashboards/hubs, where the dominant element is orientation itself.
  • · If it needs instructions, redesign it. Exception: genuinely novel interactions — then one short in-place hint beats a tutorial.
  • · Count the questions. Walk the screen as a first-timer and count every "hmm?". More than two → revise before shipping.

Riesgos

  • · Ver anti-patrones específicos del dominio en el pack.

Checklist

  • [ ] No screen requires figuring out how to perform its primary task (no-think test on the main flow).
  • [ ] Destructive actions cannot be triggered by a single accidental interaction, and offer undo or confirmation. (ER26)
  • [ ] Validation failure never destroys user input. (ER21)
  • [ ] Error states exist and tell the user what to do next — no dead ends. (ER17, ER25)
  • [ ] Five-second test: a newcomer can say what the screen/page is for.
  • [ ] One visually dominant primary action per screen. (ER12)

Fuentes

En la bibliografía AKOS